Well, here’s the final project for the game music composition course:
It’s part two of the last post where I composed for a regular battle. It’s still in the same theme – namely by inspiration from somewhere between Deus Ex Human Revolution and Rez. There is a warm up/introduction of the baddy phase, a first battle, a temporary reprieve, and then a final battle section. Each of the fight scene parts can be looped as long as necessary.
Bring on the boss battle.
A high energy soundtrack for fighting AI viruses and such.
On David Sparks’ next excellent field guide…
Sometimes creativity flows. Sometimes, it just doesn’t.
An artistic attempt.
A relaxing piano work from earlier in the week…
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