Somehow I envision this as being part of a chase scene.  I composed it for a class assignment in a Udemy Video Game Music Course.

There are 2 square waves running the main melody with a triangle wave acting as bass. These 3 channels hopefully mimic the old Nintendo Entertainment System audio capabilities.  The NES could actually also have a drum and sample track, but I left them out. I had tried a drum layer on top of it, but just wasn’t happy with it.

Since it’s for a video game, it needs to be able to repeat seamlessly. The track runs for about 40 seconds or so and then repeats and fades out.