Well, here’s the final project for the game music composition course:

It’s part two of the last post where I composed for a regular battle. It’s still in the same theme – namely by inspiration from somewhere between Deus Ex Human Revolution and Rez. There is a warm up/introduction of the baddy phase, a first battle, a temporary reprieve, and then a final battle section. Each of the fight scene parts can be looped as long as necessary.