Art, Play, and Games

  “Play itself is a lot like art. It’s one thing to talk about making games as art, but playing has a lot in common with art; play is experimental like art is, it’s creative … it’s flexible … it’s immersive. You get in...

MMOs and Ownership

  Richard Bartle is a major name in game design. He is likely best known for having created Multi-User Dungeons (MUDs) – a precursor to the Massively multiplayer worlds that we see nowadays. He also has an excellent paper where he, I believe, pioneered the...

PC vs Console

  PC, clearly. Ok, I’m being glib. But, I actually agree with the points made in the article. Now, if I only had time to play more …